This is a geometry review activity where students will find missing angles formed by lines, in triangles and in polygons. The game is loosely based on the Candyland board game where students move pieces around a board and answer questions based on the colour they land on.
- MPM1D, MFM1P - determine, through investigation using a variety of tools (e.g., dynamic geometry software, concrete materials), and describe the properties and relationships of the interior and exterior angles of triangles, quadrilaterals, and other polygons, and apply the results to problems involving the angles of polygons
- MFM1P - determine, through investigation using a variety of tools (e.g., dynamic geometry software, concrete materials), and describe the properties and relationships of the angles formed by parallel lines cut by a transversal, and apply the results to problems involving parallel lines
- up to four game pieces
- one die
- one game board printed in colour on card stock (laminated if possible). If you wish, one group can play on the Smartboard.
- one instruction sheet printed on card stock (laminated if possible) with answer sheet on the back (preferably printed in colour)
- one set of question cards. Each set consists of five types of questions that are colour coded. Print each on colour card stock (there is one page with 8-10 questions for each colour) and laminate (if possible) then cut them out. The colour of the cards loosely group the types of questions to supplementary, complementary, opposite angles (yellow), angles in triangles (blue), parallel lines (red), angles in polygons (green), more challenging questions that may require algebra (white).
- Separate the cards by colour. Shuffle each colour and make a face down pile for each.
- Decide on teams (or play individually) and place a marker on START for your team.
- Keep the answer card face down at all times until checking your answers.
- Each team takes turns rolling the die and moving your markers.
- When you land on a colour, choose the appropriate card and answer the question (determine the values of the unknown variables). You have up to 2 minutes to answer your question.
- A player from the opposing team uses the answer key to quickly check your answer. If you do not answer your question correctly, move back to your last position. Remember: the answer sheet must remain face down at all times except for checking solutions.
- If you land on a Mystery spot (marked with a ?) you will have 3 minutes to answer (since these are tougher questions). If you answer correctly, you get a free die roll and move to the appropriate spot without having to answer another question. If you answer incorrectly move back to your last position as before.
Ending the game
- To win the game, you must land exactly on the “You Win!” spot.
- Once there, the opposing team will choose a question (but not a Mystery question) from one of the piles (without looking).
- If you answer correctly, you win. If you answer incorrectly, move back to your last spot.
The video, below, is only visible in the WECDSB domain. That is, only teachers in our school board can see the video if they are logged into their MyTools2Go accounts.